Lesson 1: Introduction to Visual Effects and Blender
3D: General Principles
Making and Rendering Your First Scenes
Lesson 2: Editing Objects
Basic Principle: Data blocks
Separating and Joining Objects
Object Modifiers
Converting to Mesh from Curve
Lesson 3: Texturing, Principles, and Practice
How to Visually Break Down Materials
Materials, Textures, and How They Get onto Surfaces
UV Mapping Basics
Textures in More Depth
More Complicated Procedural Textures with Nodes
Material Nodes
Lesson 4: Further Texturing and Rendering in Cycles
Three-Point Lighting Setup
Advanced Textures
Camera Effects and Properties
Cycles Renderer and Its Settings
Lesson 5: Sculpting and Baking Normal Maps
Sculpting Detail
Baking & Retopologizing
Automatic Tessellation and 3D Sketching
Lesson 6: Compositing
Buildup of a Scene
Color Correction and Texture Editing
Sweetening and VFX
Lesson 7: Basic Animation—Camera and Objects
Constraints for Automating Animation
Animated Textures
Output to Video Files
Lesson 8: Camera Mapping and 2.5D
Parallax Described and Demonstrated
5D Plate Preparation & 2.5D When?
Web and Interactive—2.5D/3D GIF and VR Imagery
Lesson 9: Tracking and Replacement
Tracking—Practical Examples
Tracking—Addition and Replacement
Use of Green-Screen (Monochromatic Environment Removal)
Lesson 10: Animation of Characters
The Armature
Bones
Poses and Key frames
Lesson 11: Particles and Fluids
Setting Up Particle Systems
Texturing of Particles
Particles as Hair
Lesson 12: Video Editing and Addition of Sound
Working with Sound/Video Sequence Editor
Compositor
Sound Effects
Final Output