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Maya Animation Training Course

Maya, is a 3D computer graphics software, used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. It is used to generate 3D assets for use in film, television, game development and architecture.

Maya is an industry standard application that is utilized by some top of the line animation and gaming houses worldwide. Learning Maya professionally will increase your chance of getting hired in animation and motion graphics Industry. It has an adaptable and wide toolset that can help you make superb work in very less time. This autodesk maya course in Jaipur, Ajmer & Kota is particularly intended to steer you into Maya, demonstrating to you the most widely recognized and effective tools used by motion graphics industry worldwide. It is a portfolio and assignment based course which emphasize on your practical skills while learning the fundamentals of 3D animation.

Salient Features:

3D Modeling
3D Animation
3D Rendering & Imaging
Dynamics & Effects


Deep Dive Into Maya Animation Training Course

Maya Modelling
~ Creating primitive objects
~ Moving Objects in the 3D Space
~ Maya View Tools
~ Layouts, Saved Layouts
~ Channel Box and Manipulators
~ Grouping and Parenting
~ Spline Modeling

Rendering Overview
~ What is rendering
~ How Maya renders
~ Shader Networks
~ Shading Groups
~ Materials
~ Lights

Lighting
~Type of lights – usage of each, techniques for each

~ Light Linking
~ Light Fog
~ Intensity Curves

Shadows
~ Depth map

Motion Blur
Rendering Performance
~Selective Ray tracing
~Multithreaded tile – based batch renderer concepts
~Renderer


General Animation
~ Powerful Keyframing Tools
~Keyframing
~First Cut, copy and paste of animated objects in the timeline
~Animation playblast for rapid review of complex scenes
~ Path Animation
~Animate an object along a curve or surface Edit path or other animation parameters during playback;
~ Set Driven Key
~ Establish Relationships where one action automatically drives another
~ Dope sheet
~ Rapid and intuitive global editing of keyframe timing
~Channel Box


Organic Modeling
~Rebuilding surfaces
~Editing Control Vertices (CV)
~ NURBS Boolean
~ Apply subtraction, intersect and union Operations across multiple NURBS surfaces
~ Round
~ Create rounded bevels of constant radius on any NURBS object
~ Surface Offset
~ Create new surfaces, offset from original specific value.
~ Working with trimmed or untrimmed surfaces
~ Enhanced Extrude

Maya Artisan
~ Artisan’s natural brush interface to interactivity sculpt and Paint attributes.

Deformation Tools
~ Lattices
~ Sculpt Object
~ Wires

Dynamics
~ Rigid Body Dynamics
~ Realistic high speed simulation of multiple rigid objects

Software Particle Rendering

Hardware Rendering

Maya Paint Effects using 3D studio Paint
~ Powerful Painting Techniques
~ Create jungles of trees and plants
~ Flowing hair
~ Flickering flames
~ And many more
~ Paint Effects brushes
~ Natural Media Brushes
~ Effects Brushes
~ Brush Attributes
~ Rendering Paint Effects

Character Animation
~ Pose Based Characters
~ Skeletons and Inverse Kinematics (IK)
~ Skinning

Maya Cloth
~ Create any Fashion in any Fabric

~ Animate any Fabric object
~ Unique Solver
~ Integration with Maya

Maya Fur
~ Artisan User Interface
~ Using Artisan to paint fur
~ Using the Artisan brush to comb the hair
~ Multiple Fur Type
~ Using Multiple fur types
~ Assigning Attributes to fur
~ Applying Texture on the fur
~ Animating Fur
~ Fur Rendering

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